Articles: In the (Negative) Zone
by Sean Kleefeld
You've heard of Annihilus, right?
And probably Blastaar. You may know
something about Dusk if you're a
Spider-Man fan. But what about the place they all call home? The Negative Zone. What is it? Where is it?
What makes it so different a place than the regular Marvel universe? If you'll bear with me, I will attempt
to answer all those questions and more in this article.
General Description
The Negative Zone is universe parallel to Earth's. The two have many similarities, but a few noteworthy
differences include: all matter in the Negative Zone is negatively charged; the Negative Zone is entirely
filled with a pressurized, breathable atmosphere; and near the center of the Negative Zone is a deadly
vortex of unspeakable power. Since the Negative Zone is largely uninhabited, several would-be conquerors have
attempted to bridge the gap to Earth and take over it's population.
History
The earliest origins of the Negative Zone have still not been revealed, but rough estimates place
it's height of science and art over 1.5 million years ago, nearly coinciding with the rise of the
Skrull and Kree
races. It is believed that it was sometime near then, the Negative Zone began "the Big Crunch." The universe
slowed it's expansive progress and started contracted back to a central nexus. Some of the most powerful
and influential races began to face destruction and sought to preserve their lives.
One of the more aggressive races at this time were the Tyannans. The lion-like bipeds explored much of the
Negative Zone, and eventually began to seed many of the planets, including
Baluur, with their "spores of life."
Their final mission, however, went awry.
A Debris Field had begun
forming around Tyanna, which was at
the very heart of the Negative Zone. The Big Crunch had begun pulling the universe back towards its center
and planets crumbled under the increased pressure. One of the last remaining Tyannan ships careened off a
large chunk of rock and crashed on the desolate planet of
Arthros. Their engines dead and food
processors destroyed, the Tyannan captain ordered the release of their life spores. Life slowly began to
evolve, much as it did on Earth.
Farther from the core of the Negative Zone, other cultures thrived. One culture had gone so far as to cover
half of their planet with a giant city, and then developed an artificial brain for it. The city,
Ootah, even began to develop a sense
of self-preservation and drove the inhabitants out of it's boundaries, building up greater defenses to prevent
them from returning.
Farther still from the core, the world of
Kestor also flourished. It is the first
recorded world beyond Tyanna that
faced obliteration at the hands of the Big Crunch, roughly 10,000 years ago. Unlike
Tyanna, whose gravitational force
became greater than could sustain life,
Kestor's sun was pulled toward the
nexus. This caused the planet's several moons to shift their respective orbits and wreak havoc on the planet
itself. As 20,000 left the Kestor
in a great ark, the sun exploded with the fury of a super-nova, substantially damaging their ship. All but
500 of the crew died and the navigational systems were destroyed, eliminating all hope of finding a new
planet to call home.
One of the planets the Tyannans spored,
Baluur, developed in a more barbarous
manner. The inhabitants grew very large and powerful, and even the meek among them were stronger than an
ordinary human. While they did progress technologically, their advances were generally at least partially
driven by war. But they apparently began to experience the effects of the Big Crunch and "several millennia"
ago they took their cities underneath the planet's surface. A sole entrance exists and is known only to the
Baluurians themselves. They established a quiet monarchy and became very reclusive, only venturing into space
on rare occasions.
Eventually sentient life developed on
Arthros. A lone insect-like creature
emerged from the primordial marsh 1000 years ago, and he began to reason. A frail creature, he used his
superior intellect to avoid larger predators and soon stumbled upon the Tyannan's derelict ship. Inside the
craft, he donned a helmet in an attempt to warm himself. The helmet in fact had recordings of all the
Tyannan technology and culture, and the creature was able to deftly assimilate all of it. He took the power
from discarded life canisters and created a Cosmic Control Rod, capable of granting the wielder great power.
Taking the name Annihilus,
he set out to not only right those who wronged him, but to ensure that no one should ever harm him again.
While Annihilus forcibly took
control of his immediate sector of space, a king rose to prominence on
Baluur.
Blastaar was a ruthless and powerful leader and sought to expand Baluurian domain. The other Baluurians feared him and were eventually able to depose him by sedating him heavily and sending him to what they hoped would be his destruction in the center of the Negative Zone.
While searching for a way to travel through sub-space,
Reed
Richards stumbled upon a gateway to the Negative Zone. He spent a fair amount of time studying it through
probes, and determined that it was largely unpopulated. So much so, in fact, that he -- and others -- used the
Negative Zone on several occasions to get rid of difficult enemies, such as the Mad Thinker's android, the
Super-Adaptoid and even Galactus.
Reed and
the Fantastic Four have since done more detailed explorations of the Zone and no longer use it to dispose of
villains.
The Big Crunch
Most people are aware of the Big Bang Theory. The universe exploded from a single point where mass and energy
were the same. That point contained everything that was to become the stars, planets and galaxies that make
up the universe. The force of the explosion sent material in every direction and was so powerful that the
universe is still expanding today.
The Big Crunch says that eventually that expansion will slow down to a stop. The gravitational forces within
the universe will begin to draw all of the masses back together until it all converges on a single point once
again. It is apparent that this is the state that Negative Zone is currently in.
Tyanna, being the center of the
Negative Zone, has had everything being drawn towards it since long before Reed's discovery of the Zone.
The planets and moons often crash into each other before reaching the nexus, thus creating an
asteroid/Debris Field
around the central vortex.
As one approaches the event horizon, the air and gravitational pressures increase exponentially. Thus, even
with avoiding the numerous floating rocks and natural predators, death becomes more and more likely as a
person is pulled faster and faster until they reach a point where their bodies can no longer withstand the
immense strain and implode. This region is occasionally called the
Annihilation
Area.
The Crossroads of
Infinity
Until recently, it was generally believed that getting caught in the gravitational pull of the vortex meant
certain death. However, like black holes in the Marvel Universe, it was believed that if one could survive
entry into the vortex, one could travel to another dimension. This was only a theory, however, until Dr.
Doom gambled the lives of the Fantastic Four to prove it. Once inside the so-called
Crossroads, one flips
through a series of other parallel dimensions as one moves forward. Coming to a halt seems to stabilize
the Crossroads and one
can then move about freely in the universe s/he chooses to stop in.
It still remains a risky trip, however, for a number of reasons. First and foremost is the expenditure of
energy necessary to keep from imploding. On one occasion, it required the use of both
Annihilus' Cosmic Control Rod
and the
Invisible
Woman's force field to stave off death. Second, and almost equally important, is the lack of control one
has while passing through different dimensions. Even with the precise calculations of Dr. Doom, it required
several hops to reach the dimension he sought.
Staying on a straight course to the very heart of the
Crossroads leads one to
Tyanna. Although they were believed
to have been destroyed centuries earlier, their technology proved capable of sustaining them within the center
of the vortex. Using their advanced machines, they were able to modify their bodies to exist safely in the
immense pressures, but at the cost of being forced to remain hidden within the
Crossroads. The Tyannans
remain there, content to pursue scientific interests with unabated enthusiasm.
The Distortion
Area
Normally one enters the Negative Zone through the
Distortion Area.
This is an invisible sphere of energy that resides in the Negative Zone and is accessible from many parts of
Earth. By hitting the field with a precise wavelength of energy, a rift opens between both dimensions
connected by the Distortion
Area. This area acts as a buffer between the two polar opposite universes and alters a traveller's
own polarity so that they may exist in the other dimension without harm.
When activated, the Distortion
Area appears from the outside as a crackling energy source roughly six feet in circumference. This
effect only lasts as long as the field is activated and, once closed, becomes invisible again. Nearby matter
is sucked into the near-vacuum of the
Distortion Area and
"falls" for about 50 seconds before emerging on the other side.
The Distortion Area
itself is nothing short of indescribable. Humans cannot begin to accurately fathom or record what transpires
within the Distortion
Area and travellers' minds try to compensate by with a bizarre display of light and color. Combined with
the natural turbulence in the area, many find the trip rather nauseating.
Like any other mode of transport, choosing where one enters the
Distortion Area
in part affects where one is deposited on the other side.
Reed
Richards' former lab in the
Baxter
Building, for example, deposited one at the outskirts of the
Debris Field near
Arthros. A rift opened on
Yancy Street, however, drops a traveller harshly on the planet
Tarsuu.
Other methods may be employed to reach the Negative Zone but, while they tend to be more spacially accurate,
they are very difficult to come by. Generally, this mode of transport is reserved by extremely powerful
entities like Thor, Supreme Intelligence, Galactus and Watchers. Captain Mar-Vell's Nega-Bands also could
transport the wearer to the Negative Zone but the precise destination was dependant upon the location of the
Nega-Band's counterparts worn by Rick Jones.
Emotions
One of the rather undocumented side-effects the Negative Zone has on people seems to involve bringing forth
what are usually considered negative emotions. It is at best difficult at this point to determine the cause
of this unusual phenomenon, but a number of dealings with the Negative Zone have given the impression that
something inherent within it can lead to emotional distress.
The severity of this distress can vary greatly. On a few occasions, it has manifested itself as a city-wide
panic. Other times, it merely caused a single person to temporarily lose their hope. Still other times, it
caused several individuals to experience emotionally charged flashbacks, pulled from their subconscious. And,
although it could be attributed to his psyche,
Annihilus' main motivation is
an obsessive fear of death.
Not all inhabitants of the Negative Zone experience anything beyond normal anxieties, but the number of known
instances of unusual psychological distress seems rather high. Visitors to the Zone may or may not experience
anything emotionally disturbing. So while there is no concrete evidence to show the correlation the Negative
Zone has with emotional discord, it remains significant enough to warrant noting here.
Life
As mentioned previously, the Negative Zone was thought to be by and large uninhabited. But, while life has
arisen on a number of planets, it is still mostly unoccupied space. The accounts shown might indicate
otherwise, but it should be mentioned how much time Captain Mar-Vell and Rick Jones spent In the Negative
Zone without occurrence. It should also be pointed out that most of the encounters heroes have had with the
Negative Zone revolve around
Annihilus and/or
Blastaar.
Curiously, for as little life as there is in the Negative Zone, it is very capable of supporting life. Space
itself there is permeated with a oxygen-rich atmosphere, closely approximating Earth's. Consequently, humans
can exist peacefully in space without the need for cumbersome pressure suits or oxygen masks.
It is perhaps an issue of gravitational pull that is one of the biggest hinderences to life in the Negative
Zone. While all objects or reasonably sized mass (planets, moons, asteroids, etc.) obviously have their own
gravitational pull, it is weak enough to be overcome with minimal effort. Most heroes with flight capabilities
can escape a planet's gravitational field with ease, as any machine with the capacity for flight. Because of
this lowered gravity, it is believed that vegetation has difficulty seeding properly, giving life a tenuous
foothold at best on any given planet.
Moisture also seems to be an issue in the dearth of life in the Negative Zone. While each planet has hardly
been explored in full, many of the ones studied -- including those that are inhabited -- have shown few, if
any, natural water sources. Most planets appear to be very arid, with cultures adapting to the lack moisture
much as was done on Earth's deserts.
Time
Being a different dimension with different laws of physics, time flows differently in the Negative Zone than
it does on Earth. Although a comprehensive analysis has never been completed, preliminary findings suggest
that two weeks pass in the Negative Zone for every hour on Earth, making a 336:1 ratio. On a smaller scale,
every minute on Earth is a little over five and half hours in the Negative Zone.
It seems, however, that this ratio changes as one approaches the center of the Negative Zone. Since there
have been several instances of pan-dimensional conversations between the two planes, it appears the time
ratio is much closer to 1:1 when one is at the nexus of the Negative Zone. It is currently unclear at what
rate the time difference increases as one moves away from the vortex or if there is an upper limit to how
great the difference between the two universes can become.
Conclusion
The Negative Zone is still a very dangerous and mysterious place. Even with the relatively recent explorations
by the Fantastic Four, many aspects of the parallel universe lie shrouded in uncertainty. It remains a
veritable fountain of opportunities for adventure, should someone choose to explore it. However it also
remains a potential vehicle for destruction should someone choose to exploit it.
Appendix A: People
- Annihilus - Self-styled lord of the Negative Zone. Rules large sectors using power
from the Cosmic Control Rod. Powers include flight, immortality, and the ability to emit radiation blasts and
kinetic bolts.
- Blastaar - Warlord and king of Baluur.
Can emit powerful energy blasts from fingertips.
- Borers - Lizard-like bipeds with rudimentary intellect. Denizens of the Debris Field.
- Brute (Reed Richards
of Counter-Earth) - Former member of Frightful Four and conqueror of
Tyanna. Adapted Tyannan technology for
himself and sough to destroy Earth. (Fantastic Four Unlimited 3) Believed to be
captive of Tyanna. Powers include
super-strength.
- Captain - Leader of
Kestor's Hope. Died of heart
failure. (Fantastic Four 253)
- Coil - One of the Twisted Sisters of
Shadow City. Powers include
bonding loose DNA strands to an individual.
- Dantes, Dr. Edwina - Chief Superintendent of
Bedlam Purgatorium.
- Dusk - Hero of
Tarsuu. Led rebellion against
Blastaar. Powers include flight
and the ability to blend into shadows.
- Gyre - One of the Twisted Sisters of
Shadow City. Powers include
extracting DNA strands from an individual.
- Helix - One of the Twisted Sisters of
Shadow City. Powers include
creating energy matrices keyed to genetic structures.
- Korta - Warrior living on the outskirts of
Ootah.
- Lockdown (Jojo Kimanye) - Most prominent hero of
Shadow City. Works with full
consent of local authorities. Partner of
Rosetta Stone. Skilled
in several versions of martial arts.
- Mama Shonti - Religious leader living on the outskirts of
Ootah.
- Nega-Man (Janus) - Former colleague of
Reed
Richards.
Was able to tap into Negative Zone's ambient energy. Although apparently killed in the
Annihilation
Zone.
(Fantastic Four 109), later teamed up with Gideon Trust, Inc.
- Nim - Former general under
Blastaar. Killed by
Blastaar.
(Webspinners: Tales of Spider-Man 14)
- Nyglar - Queen of
Baluur under
Blastaar. Killed by
Annihilus.
(Marvel Two-in-One 75)
- Ringtoss - One of the Twisted Sisters of
Shadow City. Powers include
DNA manipulation.
- Rosetta Stone (Nefer Neith Sinué) - Wealthy socialite undergoing training
with Lockdown. Provides most
of the duo's crime-fighting equipment.
- Sascra - Giant squid-like creature used as
Annihilus' executioner.
- Scrupulo - Confidante of
Blastaar that helped
Nyglar escape Baluurian persecution.
- Stygorr - Self-styled lord of the Negative Zone. Apparently destroyed when merged
with human Lew Shiner. (Fantastic Four 231) Powers included flight and negative
matter blasts.
- Syphonn - Would-be conqueror of Earth. Powers include powerful energy blasts.
- Taiya - The last "Bride of
Ootah." Saved by the
Human
Torch before being sacrificed. (Fantastic Four 252)
- Tannar - Lifemate of Taiya.
- Taranith Gelstal - Former ruler of
Mantracora. Killed and replaced
by an alien. (Fantastic Four 254)
- Taranith Gelstal II - Alien stranded on
Mantracora. Tried utilizing
natives' psychic energy to repair his ship under guise of former ruler. Last seen in a defective escape pod.
(Fantastic Four 255)
Appendix B: Places
- Annihilation Area/Zone - Area of immense pressure immediately surrounding
Crossroads of
Infinity. Causes implosion of all insufficiently protected matter.
- Argor - Planet on the rim of the
Distortion Area
that worships and is ruled by
Annihilus.
- Arthros -
Annihilus' home planet. Created
in part by Tyannans. Apparently destroyed.
- Baluur -
Blastaar's home planet. Entire
population lives underground.
- Bedlam Purgatorium - Repository for the most dangerous criminals in
Shadow City.
- Chelemek-Prime - Planet inhabited by friendly humanoids and violent dinosaur-like creatures. Home of The
Bureau of Monsters Managment.
- Crossroads of Infinity - Nexus surrounding the center of the Negative Zone. Allows
immediate transport to different dimensions.
- Debris Field - Area of destroyed planets and moons surrounding the
Crossroads of
Infinity.
- Distortion Area - Buffer zone between Earth and the Negative Zone.
- Kestor - Planet of highly advanced science and culture. Destroyed by a
super-nova. (Fantastic Four 253)
- Krysok - Home planet of the Hrollën, a race of robots.
- Mantracora - Planet technologically equivalent to medieval Arabia.
- Ootah - Self-sufficient city. Drove out inhabitants and was on the verge of sentience
when it was accidentally "killed." (Fantastic Four 252)
- Shadow City - Entire planet put in suspended animation underground to avoid an
unspecified catastrophe. Population continues living through an elaborate virtual reality simulation.
- Tarsuu - Planet on the rim of the
Distortion Area. Home
of Dusk.
- Tyanna - Planet at very center of the Negative Zone. Population is oldest known
surviving culture.
- Vashom - Uninhabited planet. Last know location of
Blastaar.
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