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Multimedia: Champions Role Playing Game

Here are Sam Bell's game statistics of the FF for the Champions RPG.

The Human Torch on the cover of Fantastic Four #233. Human Torch (Johnny Storm)

Characteristics Disadvantages
13STR3
14DEX12
18CON16
12BOD4
10INT-
10EGO-
18PRE-
14COM2
5PD2
10ED6
5SPD26
7REC-
36END-
28STN-
= 71
5DNPC: Wyatt Wingfoot (Supercompetent, 8-)
15Physical Limitation: Can't use powers if soaked (Infrequent, fully impairing)
20Code vs Killing
10Public ID
649Experience
= 699
Powers
57Elemental Control (Flaming Body, 114pts)
5738" Flight, 0 End
8612d6 energy blast, damage shield, 0 End No KB, +6d6 No KB (4 end)
63Change environment: Temperature (level 5) 64" radius, 0 End
5540/40 Forcefield, 0 End, 30 pts of the Pd is only vs meltable weapons (+½)
135Multipower (Heat control, 135 active)
11u18d6 energy blast, 0 End, No KB
11u13 ½d6 explosive energy blast, 0 End, No KB
11u10 ½d6 energy blast, Area of effect, line 0 End, No KB
11u10 ½d6 autofire energy blast, 0 End, No KB
13u9d6 suppress, Area of Effect Radius, x4 area=16" radius, 0 End (vs flames)
11u6d6 energy blast, uncontrolled continuous, Area of effect hexes, x4 area = 12 hexes, 0 End (SFX: flames last 3 minutes)
4uChange environment, temperature (level -2) x16 area 0 End
102u20d6 energy blast, area of effect radius, [Nova Blast] x8 radius= 80" R No KB, x2 end cost, No range +10d6 explosive energy blast, No KB, x2 end cost, No range [total end=70]
1010pts Flash defense
15+20 resistant Energy Defense, only vs heat/flame (+1)
15½ energy damage reduction, only vs heat/flame (+1)
3Life Support vs Heat
63/3 Armor, OIF (unstable molecules are tough)
9Mechanics 14-
7Combat Driving 14-
4Prof Skill: Vehicle Design 13-
204 Skill levels w/Multipower
= 716(Total: 787 character points, 699 in disadvantages)

The Temperature power is from Hero Almanac 2. In brief, level 5 is about 165 degrees (F), everyone in the area without life support vs heat or some special protection is -5 to REC. Level -2 is about 30F.

I didn't put a +¼ limit on all of his powers (doesn't work in vacuum, not when soaked with water) because it doesn't seem to happen often enough to be worth the limitation.

The last slot in the multipower is the Nova Blast, and yes, it is that powerful.

The OHOTMU talks about how Johnny 'absorbs' flames, but he doesn't do anything with the energy he absorbs, so I just modelled it with extra def vs heat/flame.


Invisible Woman (Sue Richards)

Characteristics Disadvantages
13STR3
14DEX12
13CON6
10BOD-
13INT3
17EGO14
15PRE5
20COM5
5PD2
5ED2
4SPD16
6REC-
26END-
24STN-
= 68
15Hunted, AP, 11- (Dr Doom)
20Psych: CVK (wouldn't even kill Galactus)
10Public ID
5Love: Mr Fantastic/Reed (You don't really think he's dead, do you?)
532Experience
= 582
Powers
340Multipower: Invisible Force All Powers 0 End, Invis vs Normal
45m30/30 Forcewall, Personal Immunity, "Feedback" (-½)
45m17/17 Forcewall, Personal Immunity, x128 Radius (+1 ¾) .86 mile diameter
20u10d6 NND Does Body (defense: energy being, stretchy body, super dense)
19u14d6 Energy Blast, x2 Knock Back
18u18d6 Energy Blast
12u60 Str Telekinesis, No Fine Control (-¼)
12uInvisibility, Usable Against Others, @ Range, x2^13 mass
3u8" Flight, Concentrate (½ DCV)
2u15" Gliding
20u20d6 Suppress vs Invisibility
4uInvisibility to Normal Sight, No fringe
3Paramedics 12-
255 multipower levels
3Pilot 12-
63/3 Armor OIF
= 577(Total: 645 character points, 582 in disadvantages)

According to OHOTMU, Sue can now do multiple things at the same time, so I made the big forcefields multi-slots so she can keep them partly up. Here's some examples of what she can do simultaneously:

  • 14/14 forcewall and 10d6 NND
  • 16/16 forcewall and 18d6 energy blast
  • 11/11 forcewall and 18d6 energy blast and Invisibilty vs norm

I put Personal Immunity on Sue's Forcewalls so she could shoot her EB through them.

I am making up a x2 length advantage for forcewalls for +¼. The +1"/5pts mechanic in the book doesn`t work for giant forcewalls.

Sue's "Feedback" is different from the one in the BBB, and only worth half as much. For every 3 body done to her forcewalls over half their defense, she has to expend 1 end to keep the wall up. Thus if Thor started pounding on her wall (with 24 body/attack), it would cost Sue (24-15)/3=3 end per hit, or 15 per round. In less than a minute she is burning stun. This reflects how her walls are almost never brought down, she just can't handle the strain of keeping them up.

I wracked my brains trying to come up with useful skills for Sue but came up pretty dry.


Mr. Fantastic (Reed Richards)

Characteristics Disadvantages
15STR5
14DEX12
23CON26
25BOD30
28INT18
18EGO16
18PRE8
12COM1
30PD27
15ED10
4SPD16
8REC-
46END-
45STN-
= 169
15Hunted, AP, 11- (Dr Doom)
15Psych: Comes up with really dangerous inventions all the time
20Psych: CVK (wouldn't even kill Galactus)
10Public ID
5Love: Susan Storm/Invisible Woman
532Experience
= 597
Powers
2040pt Elemental Control: Elastic Body
15320" Stretching, x16 non-combat 0 End, x2 non-combat x10 End [5]
40¾ Physical Damage Reduction
10Desolid, Only for getting though non-airtight barriers (+1)
13+40 Str, only for holding, throwing & catching (+½)
20+8 levels w/grab OCV
47Missile Reflection, Self & Adjacent hexes, towards any target
10Multipower
110" Gliding
21+15" Running=21"
1520pd/10ed resistant
20+5d6 Hand Attack
5Extra Limbs (can use body to carry things)
20Shapeshift - Any shape, can't change texture/color (+½)
21Computer Programming, Criminology, Deduction, Forensic Medicine, Inventor, Paramedic, Security Systems 15-
9Climbing, Contortionist, Lockpicking 12-
12Disguise, Electronics, Mechanics, Weaponsmith 11-
3Scientist
12Astrophysics, Biophysics, Chemistry, Exobiology, Mathematics, Metallurgy, High Energy Physics, Aeronautics, Subatomic Physics, Robotics, Computer Design, Dimensional Physics 17-
20+4 w/Int Skills
30+6 w/Sciences
202 Overall levels
63/3 Armor OIF
= 528(Total: 697 character points, 597 in disadvantages)

Here's an example of an EC with a lot of bad things in it (Strength, Levels, Damage Reduction) but the conception, and general inefficiency of the character justifies it, IMHO.


Thing (Ben Grimm)

Characteristics Disadvantages
85STR70
14DEX12
63CON106
30BOD40
13INT3
20EGO20
25PRE15
4COM-3
45PD28
45ED31
5SPD26
30REC2
126END-
102STN-
= 350
15DNPC, Incompetent 8- Alicia Masters (except for days when she is a Skrull, grr)
20Distinctive Features: Not concealable, major reaction
5Hunted: Yancy Street Gang (LP, NCI, 8-, Only to Annoy)
10Public ID (and Idol of Millions)
15Overconfident (VC, mod)
15Code vs Killing (com, str)
435Experience
= 515
Powers
71 level Density Increase (500#) Always on
4445pts Resistant Pd & Ed
33Hardened Pd & Ed
9Life Support vs Pressure, Temperature, Radiation
7Life Support, does not breathe, 10 minute maximum (+½ lim)
30¼ Physical & Energy reduction
21½ End Str 8 -> 4
610pts Mental Defense
2020pts Lack of Weakness
Martial Arts: Boxing, Wrestling, Football
4Block +2 / +2 Block, Abort
3Jab +2 / +1 Str Strike (17d6)
3Punch +1 / +0 Str +2d6 Strike (19d6)
3Clinch -1 / -1 Grab, +10 Str
5Hook -2 / +1 Str +4d6 Strike (21d6) (It's clobberin' time!)
4Escape +0 / +0 +15 Str vs Grabs (115 Str)
3Slam +0 / +1 Str +v/5; Target Falls
3Tackle +0 / -1 Str +v/5; Target Falls; You Fall; Full Move
3Sack +1 / +1 Str; Target Falls
5Strip +0 / +0 Grab Weapon; +10 Str
3Climbing 12-
13Combat Pilot 17-
6Transport Familiarity: Planes, Helicopters, Small Spacecraft
3Disguise 11-
3Paramedics 11-
3Streetwise 14-
162 Combat levels
102 Hand to Hand levels
31 Level w/Hook
2+1" Running
= 275(Total: 625 character points, 515 in disadvantages)

He's tough, but no Hercules. The 'Football' style is from Ninja Hero.


Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com); comments about the page layout should be addressed to Jack Wilson (deejay@cu-online.com). Permission granted to duplicate and transmit, as long as this note is not removed.